February 3-4, 2018
April 7-8, 2018
June 16-17, 2018
August 18-19, 2018
September 22-23, 2018
What is Agapé Games?
Agape Games is a Triathlon for dogs!.. Diving, disc and sprint racing.
All dogs are welcome to compete.
In order to enter Agapé Games (AG) you must participate in all three sports. The event will play out over two days.
The rules for each discipline are determined by the governing organization of that individual sport.
- Disc = UpDog Challenge
- Sprint Racing = XAD K9X Racing
- Diving Dog = North America Diving Dogs (NADD)
Not only will you be competing for Agapé Games placements and prizes, you will also be working on your titles in each sport through the governing organization of that sport.
The dogs with the top 10 scores in each of the 5 qualifiers will advance to the finals. The top 6 teams will receive placements and prizes.
Part of the entry fees will benefit the charities we support. This year those charities are
- The Ddamien Project
- Woof Project Rescue
- The US War Dog Association
Diving Dog: This is a jump for distance off a 40’ stationary dock into a pool that is 50’ in length. The competitor will throw a toy for their dog and distance will be measured by 2 judges. The distance between their judgments will be counted as the score if they differ slightly. Only NADD certified judges will be allowed to participate in judging this event. The competitor will have 2 opportunities composed of 2 judged jumps to get their final event score. They will have an optional practice jump that must be done before the judged jumps. The competitor must inform the judges that they are going to use the practice jump before jumping their dog. The handler may use a second person to hold the dog on the dock while they throw. A point per inch will be awarded for the farthest jump and that will be your AG1 score.
Disc Dog: The dog member of the team tries to score as many points as possible by catching rollers or throws in the scoring zones. A “Roller” is defined as: the dog grabbing the disc while it is still in forward motion and is rolling on the edge of the disc. (It has not come to rest on either flat side of the disc). The competitor starts behind the start line. They can enter the scoring area to retrieve discs but they must throw discs from behind the start line. If the team chooses to bring two discs to the line, one disc must always be behind the throwing line at the time of the throw. Points are scored for catches: 0-10 yard zone 1 point, 10-20 yard zone 3 points, 20-30 yard zone 4 points, 30-40 yard zone 5 points, 40-50 yard zone 6 points. A catch or roller scored in the center 10 yard section of the field doubles the score indicated by the yardage after the 10 yard zone. If all discs (two), dog, and handler are behind the throwing line when the “t” in time is called, the team receives five bonus points for completing the passive sweet spot bonus. If a disc is caught in the bonus zone (past the 20 yard mark) as the “t” in time is called or after, the team receives five bonus points for completing the active sweet spot bonus. Teams may only achieve the active sweet spot or the passive sweet spot, not both. There is no anti-gravity bonus. Your score will be totaled and that will be your AG2 score
Racing Dog (K9X): This is a single lane race over jumps against the clock which terminates when the dog pulls the bumper form the apparatus at the end of the course (the dog must land holding the bumper). The course is 60’.36” in length and the racing lane is 4’ in width. The lane fencing will be 4’ high. The distance from the start line to the first 18” jump is 20’, (all three jumps are 18”). There is 20’ between the first and second and second and third jumps. There is 36” between the third jump and the bumper (finish line). The run out area will be at least 30’. The dog and handler will be directed to the start line and the handler must stay behind it for the duration of the race. The competitor will wait for the cadence that signals the start. The cadence will be recorded and will adhere to the following: “Team Ready, Set, Go.” (the dog is released on Go). The start judge will determine if the start is good or if a false start has occurred. The team will be disqualified from that turn if they false start a second time. The time will stop when dog pulls bumper from finish line apparatus (the bumper must be pulled off to receive a score). The total time allotted to run the course is one minute. There will be two timers per race and the team’s time will be an average between the two stop watch times if the manual system is being used. A “barge” will be called if dog makes no effort to jump over the hurdles and, instead, runs through or goes under one or more jumps. The maximum penalty per run is ½ second but may be ¼ second if the whole course is not affected (at the judge’s discretion). You may provide your own catcher or one can be provided. The catcher waits at the end of the course to secure the dog after the race. Neither the catcher or handler may touch the dog at any point between start and finish (until the dog has completed the course). The catcher may not touch the bumper during the race. After the time has been recorded it will be subtracted from the maximum course time of 60 seconds and that will be your AG3 score. i.e., time: 3 seconds AG3 score: 57